Animating 2D Characters: Harmony to Unity

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English
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1-2 hours worth of material
selfpaced

Overview

Learn how to rig and animate characters in Toon Boon Harmony, and then export the characters for use in Unity's game engine.

Toon Boom Harmony is an award-winning industry-standard program for animating 2D cartoons. But Harmony also has the tools to create animations for games. By partnering with Unity, Toon Boom has created a pipeline in which you can now rig and animate characters in Harmony, and then export those animations to be used in Unity's game engine. Learn how in this course with motion comics artist, animator, and teacher Tony Ross. Tony shows you the basics of rigging characters, animating with bone defomers and pegs, and prepping files for use in Unity. Finally, learn how to import and test out your character moves and animations in a simple Unity game environment.

Syllabus

Introduction
  • Welcome
  • Harmony and Unity overview
1. Setting Up a Scene in Harmony
  • Character rigging
  • Advantages of rigging in Harmony Premium
  • Drawing substitutions
  • Game bone deformers
  • Kinematic output
  • Use pegs
2. File Preparation for Unity
  • Character versions
  • Harmony character versions
  • Prepare for export
  • Harmony Game Previewer
  • Export to sprite sheets
3. Working in Unity
  • Install Unity
  • Export to Unity
  • Import to Unity
Conclusion
  • Best practices
  • Next steps

Taught by

Tony Ross