Unity Medical Visualization: 03 Deployment and Usability

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1-2 hours worth of material
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Overview

Learn how to use Unity to build an interactive 3D visualization of the human heart. Part 03 covers usability—creating camera controls—and mobile deployment.

Unity isn’t just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the third course of the series, instructor Alan Thorn focuses on adding usability features—a camera control system created with C# and Cinemachine—and creating the final build for deployment on Android mobile devices. Learn how to create user-friendly controls, make any necessary adaptations for mobile, and create and test the Android build file. These final steps help you achieve a beautiful and functional visualization to share with your students.

Syllabus

Introduction
  • Introducing medical visualization
1. Rotation and Zoom
  • Configuring a rotator object
  • Coding rotation controls
  • Creating a zoom function
2. Mobile Deployment
  • Installing mobile kits
  • Setting Unity platforms
  • Converting mobile controls
  • Linking PC to mobile controls
3. Mobile Building
  • Configuring textures
  • Adjusting for mobile resolutions
  • Setting build properties
  • Creating an APK file
4. Testing and Debugging
  • Creating mobile debug info
  • Measuring perfomance
  • Watermarking and preview builds
  • Completing the visualization
Conclusion
  • Next steps

Taught by

Alan Thorn