Are you ready to take the first step from gamer to game designer? Then this course is for you!
This course is an introduction to the basic concepts of game development and design theory, and explores how these concepts affect the ways we design and interact with games.
What are games? What are their structures and rule systems? What are their mechanics and dynamics? How does behavioral psychology impact game design? This course answers all these questions and many more!
This course explores the tenets of game design, core game structure, the components of a game, and the different areas of specialization within game design. We look at theoretical design frameworks as conceptual models for approaching design and the fundamental concepts in game psychology, motivation and game experience. The course describes the models that explain the various player types and play styles (what types of people play games, and what motivates and interests them).
Finally, you will learn about core game mechanics and challenge dynamics, and how your designs can be improved by thinking about them from a psychological, player-centric perspective.
Throughout this course, we use classic video game examples such as Pac-man, Space Invaders and Solitaire to see what they can teach us about games and game design.
Topics covered include:
Module 1: Introduction to games
Fundamentals of design
Game design fundamentals
Basic game structure and terminology
Module 2: Game design frameworks
Theoretical design framework
Target audiences and game psychology
Closer look: Pac-Man
Module 3: Behavioral game psychology and play styles
Introductory behavioural psychology
Human impulses
Player models and play styles
Closer look: Space Invaders
Module 4: Psychology of game mechanics and dynamics
Goals and conditions
Rewards and punishments
Challenges
Closer look: Solitaire