Prototyping Microinteractions with Adobe Animate

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English
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1-2 hours worth of material
selfpaced

Overview

Learn how to prototype gestures and design a number of useful microinteractions—including progress bars and pulsing effects—for UX design projects using Adobe Animate.

Progress bars, ripple and pulsing effects, and other microinteractions should achieve a single task, and do so in a way that feels unobtrusive. But while these elements may be understated, they play an important role in a user's overall experience with your project. In this course, join Joseph Labrecque as he demonstrates how to prototype gestures and design a number of useful microinteractions for UX design projects using Adobe Animate. Explore the basics of creating motion within Animate, as well as how to prototype common gestures such as the double tap and long press. Finally, learn how to design a variety of microinteractions, including stretch and fill, icon transformation, and bouncing icons.

Syllabus

Introduction
  • Prototype microinteractions with Adobe Animate
  • What you should know
  • Using the exercise files
1. Preparing Your Project
  • What are microinteractions?
  • Configuring an Animate document
  • Drawing basic shapes
  • Using the timeline
  • Adding keyframes
  • Defining frame labels
2. Basics of Motion
  • Shape tweens
  • Creating symbols
  • Classic tweens
  • Easing with the Properties panel
  • Motion tweens
  • Easing with the Motion Editor
  • Using masks
3. Prototyping Gestures
  • Tap gestures
  • Double-tap
  • Long press
  • Swipe gesture
  • Pinch gesture
4. Designing Microinteractions
  • Progress bar
  • Bouncing icon
  • Icon transformation
  • Stretch and fill
  • Ripple effect
  • Pulsing effect
Conclusion
  • Further information

Taught by

Joseph Labrecque