Teaching with Physical Computing

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$196.00
English
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42 weeks long, 1-2 hours a week

Overview

Working with leading teachers and academics, Teaching with Physical Computing is brought to you by the Education team at Arm, the world’s leading semiconductor IP company. Arm’s technology is in billions of devices – from supercomputers, mobile phones and cars to small computers from partners such as Micro:bit, Raspberry Pi and Arduino.

We work with schools and partners in supporting teaching communities of practice in STEM & Computing with training and a range of free-to-access resources on arm.com/schools.

Whether you’re new to teaching Computing or a specialist Computer Science teacher, Teaching with Physical Computing will set you on the path to becoming an expert in delivering Project-Based Learning (PBL) in the classroom.

The Arm School Program’s suite of professional development courses introduces you to the world of Physical Computing and how to apply it through Project-Based Learning in the classroom. We demonstrate how programmable physical computing devices, such as the Micro:bit, Raspberry Pi and Arduino, enable educators to apply a constructionist approach to computing education, focussing classroom learning experiences around real world problem-solving.

In this self-paced experience, the program will lead you towards mastering PBL: the pedagogy, its practical application and supporting educational theoretical principles. It also covers how to embed Project-Based Learning into your curriculum, as well as how to assess it effectively. By completing this program, you will acquire a comprehensive toolkit of concepts and techniques that you can apply with confidence in the classroom.

For more teaching and learning resources from the Arm School Program, visit https://www.arm.com/resources/education/schools/content

Syllabus

Courses under this program:
Course 1: Teaching with Physical Computing: Introduction to Project-Based Learning

This course introduces the fundamental concepts underpinning Project-Based Learning, and how you can apply it with programmable devices to bring STEM & Computing to life in the classroom.



Course 2: Teaching with Physical Computing: Practical application and classroom strategies for PBL

This course guides you in using real-world problems to spark your learners’ creativity and empower them to develop their own solutions using Physical Computing.



Course 3: Teaching with Physical Computing: Assessment of Project-Based Learning

Learn how to confidently and effectively use assessment in Project-Based Learning.



Course 4: Teaching with Physical Computing: Soft skills, teamwork and the wider curriculum

Gain a comprehensive understanding of the ‘non-technical’ elements that make Project-Based Learning an important addition to STEM & Computing classrooms, and how to integrate them into your teaching.



Taught by

Oli Howson, Robert Leeman, Dr John Woollard and Gareth Edgell