Cinema 4D: Dynamics

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English
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3-4 hours worth of material
selfpaced

Overview

Learn how to use CINEMA 4D dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces.

CINEMA 4D dynamics are powerful, but easy to understand and fun to play with. In this course, Thanassis Pozantzis shows you how to use dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces. Learn how to work with forces like initial velocity, create more complex objects like hierarchies and static objects, and use dynamics with MoGraph clones and particle systems. You'll also get a look at eight of the major physical properties, learn how to connect your simulation to keyframe-animated objects, and trigger dynamics. After the completion of this course, you should be able to create complex dynamic simulations setups. The possibilities are limited only by your imagination.

This course was created by Thanassis Pozantzis. We're honored to host this training in our library.

Syllabus

Introduction

  • Welcome
  • What are dynamics?

1. Creating a First Dynamic Simulation

  • Basic interface
  • Making objects fall with gravity
  • Initial velocity
  • Visualization

2. Creating Complex Dynamic Objects

  • Compound dynamics and self-collisions
  • Dynamic hierarchies
  • Static objects
  • Collision shape
  • MoGraph
  • Standard particle dynamics
  • Troubleshooting: Why are my objects exploding?
  • Creating a crazy machine

3. Physical Properties

  • Bounce
  • Friction
  • Center of gravity
  • Density (mass)
  • Deactivation
  • Linear and angular damping
  • Force
  • Particle forces
  • Collision noise

4. Adding Keyframed Elements to Your Simulation

  • Follow Position and Follow Rotation
  • The initial state
  • Keyframing a trigger
  • Trigger collision
  • Trigger at peak velocity
  • Transition time

5. Fine-Tuning the Dynamic Simulation

  • Creating broken glass
  • Timescale
  • Reacting to another object
  • Steps per Frame
  • Collision Margin
  • Baking and caches

Taught by

Thanassis Pozantzis